Bachelor Degree in Design by University of Vigo. Mentions in Graphic/Digital Design and Fashion Design.

The University of Vigo Bachelor’s Degree in Design aims to train future professionals interested in graphic/digital design and fashion design, key sectors in economic and cultural development.

Basic information

Studies
Bachelor Degree in Design by the University of Vigo

Mentions
→ Mention in Graphic/Digital Design
→ Mention in Fashion Design

Duration
4 academic years

Credits
240 ECTS

Places of new access
45

Location
Pontevedra Campus (Galicia). Campus CREA Pontevedra

Introduction

The design production sector has grown exponentially in recent decades, becoming a stable field that enhances competitiveness and increases the value of the productive areas it encompasses. It creates hybrid and transversal fields, increasing the need for skills among design professionals in an increasingly demanding and complex technological and creative world. This world is more versatile in economic, inclusive, ecological, and social areas.

Currently, in the more established design fields, work is becoming increasingly technical and globally connected with different labor markets, which require various skills to fully develop the potential of design professionals. These skills range from communication to technological and cultural aspects, which is why we advocate for a degree program that trains well-rounded designers capable of generating projects that incorporate the latest communication processes and media: graphic, fashion, audiovisual, and interactive digital. These professionals will be able to tackle challenges that emphasize innovative and current methodologies, technologies, and work environments, while experimenting and connecting cutting-edge knowledge with the professional reality they will enter.

Teaching and mentions

The contents of the degree are structured into two common first years, during which students will receive training in the fundamentals of design, artistic expression, drawing, color, illustration, design history, procedures, and materials. This will help guide their preferences toward the final two years, where they will need to choose a series of electives for specialization in Graphic/Digital Design or Fashion Design.

→ Download Organization of Subjects and mentions

Programme of studies

First year

FIRST SEMESTER

Theory, Criticism, and History of Design I

Introduction to the History and Theory of Design. Background and Origins of Design in the 20th Century. Historical Avant-Gardes. Modern Design and Its Social, Economic, and Political Implications from the End of World War II to Postmodernity. Design in the Galician Context. Perspectives and Theories for Interpreting Modern Design. Case Study Analysis Practices.

Artistic Expression: Fundamentals of Drawing

Introduction to the knowledge of the principles of proportion, composition, and the use of light in graphic representation systems. Introduction to the knowledge and handling of artistic techniques and methods of two-dimensional representation. Development of personal drawing methods suitable for two-dimensional representation. Practices with basic materials and techniques.

Materials Laboratory

Matter and Material. Basic recognition of materials. Analysis and composition of materials: graphic supports, plastic supports, and textile materials. Basic transformation and experimentation with sustainable materials and their equitable, responsible, and efficient use.

Computer Techniques I: Digital Image

Basic introduction to software programs and procedures applied to the creation and processing of digital images. Bitmap image treatment and manipulation. Vector drawing, formats, and creation techniques. Introduction to the use of software for graphic design and publication design.

Fundamentals of Design I

Basic elements of design. Fundamental principles of visual organization. Semantic principles. Supports and formats. Fundamental principles of imagery. Fundamental principles of typography. Fundamentals of composition. Interaction of color in design. Principles of shape and volume.

SECOND SEMESTER

Representation Systems

Introduction to basic representation methods. Practical applications of perspective, scale, and two-dimensional and three-dimensional representation. Introduction to the dihedral system, dimensioned plans, axonometric, and conical systems, and the application of their languages and graphic techniques in design projects. Examples of practical applications of interest: developments, tessellation, nesting, etc. Elementary introduction to computer representation tools.

Artistic Expression: Fundamentals of Color

Introduction to the principles and properties of color. Introduction to color representation: color modes and models. Color in the design environment: rationalization, application, and presentation of color. Color as an expressive element. Color management in digital environments.

Integrated Laboratory: Procedures I

Basic introduction to traditional printing: screen printing. Alternative printing methods: letterpress, relief printing, planographic printing, and digital printing. Basic sewing and experimental embroidery techniques on different supports. Basic techniques of handcrafted and artistic bookbinding.

Computer Techniques II: Digital Editing

Basic introduction to software programs and procedures applied to the creation and processing of digital images. Treatment and manipulation of bitmap images. Vector drawing, formats, and creation techniques. Introduction to the use of software for graphic design and publication design.

Fundamentals of Design II

Fundamental principles of design and visual organization in digital media. Transmission of audiovisual information on digital supports. Fundamentals of composition and information organization on screen. Formats and screen support. Introduction to information architecture. Principles of interactivity. Audiovisual elements of design.

Second year

FIRST SEMESTER

Design and cultural studies

The cultural dimension of design. The construction of meaning in objects: experiences, perceptions, significances, and practices. The interpretation of design and its social role. A cultural approach to design through the understanding of others’ behavior and actions.

Theory, Criticism, and History of Design II

Introduction to the history and theory of contemporary design. Design in the 20th century and the early 21st century. Postmodernity and its social, economic, and political implications. Design from the turn of the millennium to the present. Perspectives and theories for interpreting design from postmodernity to the present. Current design in the Galician context. Case study analysis practices.

Integrated Laboratory: Procedures II

Introduction to graphics on object and three-dimensional supports. Volumetric, structural, and production aspects of packaging products, signage, and graphic objects. Techniques of folding, papercraft, and origami. The book-object, its constructive and structural aspects as creative proposals.

Artistic Expression: Illustration

An introduction to the foundations of illustration through both analog and digital drawing, and its artistic applications in the world of design and visual communication. Learning the illustration processes from concept development to project execution and final artwork presentation.

Fundamentals of Typography

Fundamental principles of typography and text treatment. Basic concepts: calligraphy, lettering, and typography. Micro-typography and macro-typography. Orthotypography and design. Anatomy of the letter and basic principles of type design. Typography in its various contexts (editorial, identity design, signage, web, and interactive media). Digital typography: encodings and formats. Typography management: typography as software.

SECOND SEMESTER

Design and Society

Comparison of the social conditions of production, distribution, and use of creative outputs in different types of systems. Identification of social agents, discourses, representations, normative frameworks, and institutional contexts surrounding creative practices. Creativity and design in complex societies: sustainability, eco-design, inequality, and universal design.

3D Modeling

Introduction to computational geometry. Practical knowledge of specialized programs and applications for digital modeling, prototyping, and 3D printing. Introduction to 3D printing technologies. Introduction to subtractive prototyping technologies. Introduction to 3D animation.

Introduction to Digital Product Photography

Introduction to the procedures and processes of digital photography. The conceptual nature of photography. Basic handling of photographic tools, including image generation, manipulation, processing, and reproduction. Basic concepts and use of photographic language and vocabulary. Product photography in the realms of design, advertising, social media, and creative direction.

Integrated Laboratory: Production Processes

Introduction to production processes in the field of design. Analysis of materials and procedures. Study of the techniques, materials, and production processes—both industrial and artisanal—used in contemporary design.

Corporate identities

Approach to identity design and brand creation. Key concepts in identity design: graphic environment, graphic brand, basic identifying symbols, and graphic architecture. Introduction to semiotics and the construction of meaning with signs. Graphic program. Identity systems. Typography for identity design.

Fundamentals of Fashion Design (Common Elective)

Introduction to the creative process in fashion design. Design concepts. Techniques and tools for creativity. Basic foundations of creation in fashion design. Balance in proposals, selection of lines, fabrics, materials, and coherent construction processes. Methodology for data collection and analysis. Creative development and experimental design process. The sketchbook in fashion design. Systematization and treatment of sketches and research materials.

Third Year

FIRST SEMESTER

Trend Analysis

Relation of contemporary design trends to sociocultural, economic, and political contexts. Critical analysis of the theories, practices, trends, and ideas of design in its various stages. Analysis of different modern and contemporary discourses on design with a well-founded personal perspective. Introduction to design criticism through project analyses. Tools for studying and analyzing trends, professional resources for observing changes in design trends and their economic and social impact.

Publication Design

Approach to the design of editorial products: books, printed and digital periodicals, fashion editorials, and portfolios. Anatomy of editorial products. Art direction. The role of typography and layout. Photography and treatment of editorial images. Editorial products and visual identity. Production of editorial products. Editorial products and users: functionalities, readability, usability, form/function, and kinetics.

Graphic Techniques Applied to Design

Introduction to graphic techniques oriented towards graphic design, illustration, and textile printing. Basic practices in different printing and stamping processes: screen printing, risography, and textile printing.

Audio-visual Design: Motion Graphics (Graphic/Digital Design Elective)

Introduction to audiovisual design and motion graphics for screen media, including cinema, TV, broadcasting, projections, installations, web, and interactive formats. Principles of communication in audiovisual design and motion graphics. Graphic and typographic components, compositional elements, spatial-temporal relationships, sound, and narrative aspects (compositional grids, spatial relationships of elements, layouts, and formats). Graphic and videographic imagery. Management of an audiovisual design project (shots, framing, field, camera, storyboard, and script).

Fashion Projects I (Fashion Design Elective)

Fundamentals of research in fashion design. Basic principles of research methodology and conceptualization based on a given proposal. Analyzing problems through design as a resolution tool. Acquisition of practical tools that promote the understanding of volume and silhouette, as well as the optimal use of materials and processes for enrichment and transformation. The field notebook in fashion design. Systematization and treatment of sketches and research materials. Introduction to understanding formal direction and the development of a family of proposals for selecting coherent fabrics, materials, and construction processes.

Fundamentals of Fashion Prototyping (Fashion Design Elective)

Creative pattern-making techniques and the industrialization of patterns: notches, seams, control of the paths of different pieces, reference lines for placing and directing the fabric to position the pattern for cutting: grain, cross-grain, and bias. Direct measurement taking. Stitches and seams: definitions, types, and characteristics. Gatherings, darts, boning, tucks, elastics, smocking, lace, crinolines, etc. Common textile vocabulary. Basic textile operations. Materials, fabrics, and notions.

Web design

Frontend web development. Supports and formats in web design. Creation of images and graphics for web design. UX usability and user experience. Responsive design. Accessibility and information architecture. Web prototyping tools. Information, navigation, and interface design.

SECOND SEMESTER

Didactics of Design

Disciplinary framework and training models applied to the field of design: Project-based learning, Design Thinking, research-based methodologies. Design as a cross-cutting tool.

Illustration for Design

Experimentation with methods, techniques, plastic and conceptual resources for the development of digital illustration projects in the fields of design: fashion illustration, press illustration, typographic illustration, and illustration for the interactive and transmedia digital design environment.

Design for All: Transmission and Mediation

Legal Framework of “Design for All.”Principles of universal design. Planning and strategies for inclusive design. Universal usability.

Typography Design (Graphic/Digital Design Elective)

Digital Typography Design Projects. Analysis of the calligraphic and modular basis in letter drawing. Anatomy of letters and classifications. Sketching and drawing processes for letters. From letter drawing to typography. Geometry and optical perceptions. Introduction to typography design software and vector drawing. Digital formats, languages, and typographic encodings.

Fashion Prototyping Laboratory (Fashion Design Elective)

Basic Concepts and Introduction. Location of Anatomical Points for Correct Direct Measurement. Study and Application of Geometric Figures to Pattern Making. Introduction to Creation on a Dress Form, Fabric Manipulation, and Artistic Transformations. Draping Techniques: Classic, Flat, Asymmetrical… Zero Waste Techniques.

Packaging Design (Graphic/Digital Design Elective)

Design Projects for Packaging, Containers, and the Graphics of Their Elements. Processes of Design, Development, and Production of Packaging. Materials and Printing Techniques. Volume, Folding Techniques, Assembly, and Construction of Packaging and Its Elements. History and Types of Packaging. Historical, Cultural, and Consumption Aspects of Packaging. Criteria for Material Selection for Packaging. Eco-design, Material Recycling, Reuse, and Transformation. Legal Aspects and Applicable Regulations.

Fashion Design II (Fashion Design Elective)

In-depth Study of the Fundamentals of Research in Fashion Design. Development of Research Methodologies and Conceptualization Based on Defined Thematic Proposals, as well as the Use of Design as a Problem-Solving Tool. In-depth Exploration of Practical Tools that Promote Understanding of Volume and Silhouette, as well as the Optimal Use of Materials and Processes for Enrichment and Transformation. Systematization and Treatment of Sketches and Research Materials. Selection of Fabrics, Materials, and Coherent Construction Processes.

Fourth year

FIRST SEMESTER

Infographics (Common Elective)

Graphic Representation Projects of Information, Information Design, and Data Visualization. Organization, analysis, and systematic treatment of data. Semiology, symbolism, iconography, pictograms, and layout design. Application of infographics and data visualization to different media, supports, and devices. Infographics in audiovisual and digital media. Infographics and interactivity.

Auxiliary Techniques for Fashion Accessories (Common Elective)

Conception and Creation of Three-Dimensional Fashion Objects and Accessories.
Basic prototyping processes and volumetric development. Construction techniques aimed at producing prototypes and models of objects and accessories that coexist with a fashion collection, with special attention to the opportunities provided by 3D printing technologies, micro-casting, molds, etc.

Interface Design (Common Elective)

Graphic Design Projects for Interaction on Mobile Devices, Tablets, and Interactive Media. User interface design. Treatment of image, animation, and sound in interactive digital media. Types of Apps. Graphic and interactive design for Apps and wireframing using prototyping software. Usability and user experience in interactive applications.

Photography for Fashion and Product (Common Elective)

Photography Projects Oriented Towards the Fashion Sector.
In-depth exploration of specific technical aspects of fashion projects: Lighting, types of light, color temperature. Portrait and group photography. Model selection, styling, art direction, session preparation. Fashion photography and current trends in fashion publications (catalogs, books, websites…). Legal aspects of fashion photography.

Graphic and Digital Design Laboratory (Graphic/Digital Design Elective)

Experimental Projects in Graphic and Digital Design.
Integration and articulation of the different subdisciplines of graphic design: Typography, editorial design, identity, signage, audiovisual, sound, and interactivity. Planning, development, and production of an integrated graphic and digital design project.

Fashion Creation Laboratory (Fashion Design Elective)

Development of Fashion Design Proposals from a Practical and Integral Perspective in the Workshop, Aiming to Create Unique Projects by Identifying and Resolving Prototyping Issues within a Personal Collection. Proposals for collection development considering patterns of formal and project coherence regarding the use of color, fabrics, prints, effects, lines, garments, and suitable looks.

Portfolio

Design of a Professional Portfolio of Projects and Related Applications (design and management of personal brand, graphic design, portfolio in editorial publication format and online, lookbook, fashion portfolio, and audiovisual graphics). Production, printing, and editorial binding of the portfolio in physical format. Digital applications of online and interactive portfolios.

Design and the Professional World

Introduction to Knowledge of the Field and Professional World of Design and the Culture of Entrepreneurship and Its Management. Introduction to activity within the specific context of agents, mechanisms, devices, economic and heritage principles, and conditions of the different industries within the fields of Design. Professional profiles in design.

SECOND SEMESTER

Final project

Completion of a work, project, or study within the professional field of design in any of its disciplines, in which the student demonstrates the acquisition of the competencies of the degree.

Professional Internships

Completion of external professional internships. Development and implementation of the competencies acquired in the degree in design studies, advertising agencies, and design departments within companies and institutions.

Recommended Admission Profile

A recommended admission profile includes knowledge, skills, and capabilities equivalent to a high school diploma. Specifically, the personal characteristics (sensibilities, aptitudes, specific abilities…) and academic attributes of those who are considered most suitable to begin studies in a Bachelor’s degree in Design are as follows:

→ Basic knowledge of Art and Culture in its various manifestations and contexts.

→ Interest and basic knowledge of Design in its historical and contemporary expressions.

→ Sensitivity in the field of Design and Visual Arts.

→ Basic social skills for teamwork.

→ Ability for self-directed learning and independent decision-making.

→ Basic skills and sensitivity in using tools, new technologies, and materials related to Design and creation.

→ Capacity for acceptance, interest, and sensitivity towards cultural diversity.

→ Ability to plan personal work.

→ Creative ability to solve projects and assignments.

→ Capacity for adaptation to cultural and technological changes in Design and audiovisual media.

→ Curiosity about the everyday material environment and manifestations of visual culture.

Professional Opportunities

Graphic Designer
A graphic design professional specializing in various disciplines: corporate identity design, editorial design, packaging design, applied and advertising graphics, infographics and data visualization, typography design, signage, visual environments, and illustration for design.

→ Digital Graphic Designer
A graphic design professional specialized in digital and interactive media across various disciplines: designer of digital products and/or services, web design and front-end development, interactive applications, UX (user experience), UI (user interfaces), and interaction design.

→ Audiovisual Graphic Designer
A graphic design professional specialized in audiovisual media across various disciplines: design for audiovisual media, film and television, audiovisual design for advertising, animation and 3D modeling, and design of graphic spaces and environments for audiovisual installations.

→ Fashion Designer
A professional specializing in fashion design and fashion collections across various disciplines.

→ Fashion Stylist
Styling for audiovisual productions, fashion photography, catalogs and magazines, fashion shows, and corporate styling.

→ Creative Director in Fashion
Leading and overseeing the creative direction of fashion projects and collections.

→ Fashion Critic
Evaluating and analyzing fashion trends, collections, and industry practices.

→ Illustration for Fashion
Creating illustrations specifically for fashion contexts, including editorial and promotional use.

→ Textile Printing Designer
Specializing in designs for textile printing, focusing on patterns and fabric applications.

→ Trend Analyst and Coolhunter
Researching and identifying emerging trends in fashion and design to guide product development and marketing strategies.

→ Fashion Content Creator
Generating content related to fashion for various platforms, including blogs, social media, and publications.

→ Digital Media Specialist Applied to Fashion
Expertise in digital media tools and platforms tailored for the fashion industry.

→ Service and Innovation Design Strategist
Designing services and strategies focused on innovation and managing design projects.

→ Design Educator
Teaching design principles and practices at various educational levels, as well as in the production sector.

→ Design Culture Specialist
A design critic, curator of design exhibitions, content creator, and editor of design publications. Conducting historical research and managing the cultural heritage of design.